Well Im no expert really this is for my sake cause I forget things real easy and also a good reference for beginners out there. These are very beginner tips so if you are an expert and you think I missed some really good tips then send me buzz I'll add it here and I will thank you for teaching me. Here we go:
* While doing something and you decide you dont wanna continue press RIGHT CLICK, this is while your about to finish an action.
* Use ALT and CTRL then right click or left click to change the number of frames while moving your mouse. This is when your doing animation.
All you got to do is run this macro:
When working with Illustrator CS3 and you find yourself , transforming and moving objects but the origin of the ruler doesnt match and way off from the document itself. All you need to do is DOUBLE CLICK the upper left hand WHITE SQUARE where the X and Y ruler meets.
And also with the guide to accurately position it you need to have transform window open via Window->Transform and adjust the X/Y coordinates to your needs.
I been practising modelling meshes for 3ds Max and there are quite a few modifiers that I often use. For reference I will list most of the modifiers I used often with their description for me and for you. You can also treat this as a tutorial. If you like.
- Taper Lets you have large section at the top and small section at the bottom or vice versa.
Whenever I go to creating stuff on 3dsMax I always forget how the Bone works. Just for reference for me to remind me how this work and relearned the knowledge fast. Its also to remind me Bone System for animating models and Rigging is for applying IK Solvers and Kinematics to how the bone system will work.
To create a bone: - In the right side in the Create tab and at the very end of icons the System is where you will find the Bone.
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