Difference between Forward and Inverse Kinematics for dummies
Like me I always known what Inverse Kinematics is specially when doing 3d Rigging, so whats the opposite of that.The forward kinematics of course.
It is used in robotics, join functions, tilting, swiveling etc. Inverse lets you control the end effector or control to affect the rest of the bones. This in simplicity when the child is affected the parent property is affected not the other way around where the parent takes control of the child. And that is the forward kinematics and when doing character rigging a simple bone default behavior is the forward kinematics where the parent controls the position of its children.
And thats it really :) Ciao
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