3ds Max Creating Bones – Reference

Whenever I go to creating stuff on 3dsMax I always forget how the Bone works. Just for reference for me to remind me how this work and relearned the knowledge fast. Its also to remind me Bone System for animating models and Rigging is for applying IK Solvers and Kinematics to how the bone system will work.

To create a bone: – In the right side in the Create tab and at the very end of icons the System is where you will find the Bone. Its very straight forward to create click and click and right click to end creating your bone. – To Edit the bone and continue connecting , removing and deleting bones. You need to turn on your Bone Tools under Character menu in 3dsMax 7 or under animation in other versions.

Special Note: I often wonder how to connect bones and their orientation is done. Also how to connect 2 opposite adjacent bone together. This is done by linking the bones to the parent bone or it could also be a dummy shape. Use “Select and Link” to form a parent/child relationship with bones.

Heres a very useful video creating bone and character rigging for both our reference:

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