In my spare time I do some deving for IMVU - here is a bunch of MUST DOS to follow to develop a product in no time:
1. Model your mesh and scale the model right away! So you wont run to any problems later on and make sure the size is final! Set Submesh IDs.
Well Im no expert really this is for my sake cause I forget things real easy and also a good reference for beginners out there. These are very beginner tips so if you are an expert and you think I missed some really good tips then send me buzz I'll add it here and I will thank you for teaching me. Here we go:
* While doing something and you decide you dont wanna continue press RIGHT CLICK, this is while your about to finish an action.
* Use ALT and CTRL then right click or left click to change the number of frames while moving your mouse. This is when your doing animation.
Well you read the title thats right! Never ever take your health for granted, you might be feeling well now and healthy , you might be indulging vigorously on foods you love. BUT when the time comes somethings goes wrong thats when you'll start to realize your body is not the body of superman, our body is very fragile when it comes to infection and the lack of nutrients our body needs. Sure you'll say even healthy people get some disease in the time of their lives, even famous people die.. what an excuse. But aint it better to do something you could have done before something goes wrong?
All you got to do is run this macro:
When you are developing an accessory for IMVU and bumped into wall regarding the left hand not exporting and crashing 3ds Max, it could have something to do with the ring finger.
All you need to do is rename the lfRingfinger02 to lfRingfinger01.
This happens because imvu made a mistake naming the bone structure, now that they have corrected it, its not compatible with the old skeleton now.
Let this be a lesson to me and for you if you happen to come across this issue.
Actually this is a tutorial I found on the net and its from jesseharding.com , here what he had to say:
"loadMovie is gone in AS3. I liked to use loadMovie to pull swfs and jpgs into existing movie clips on the stage. You can still do this fairly easily by using the load() method. Here’s how:
var i =new Loader();
Basically we are loading the image into a Loader called “i”. Next we add i as a child to our movie clip that is on the stage."
When working with Illustrator CS3 and you find yourself , transforming and moving objects but the origin of the ruler doesnt match and way off from the document itself. All you need to do is DOUBLE CLICK the upper left hand WHITE SQUARE where the X and Y ruler meets.
And also with the guide to accurately position it you need to have transform window open via Window->Transform and adjust the X/Y coordinates to your needs.
Well Ive been trying to demistify the use of XForm I mean so what If the mesh scales, rotates, moves different in what it says in the parameter panel.
Actually XForm modifier is useful when you dont get the desired effect you want. Especially when it comes to scaling your object, a bunch of wacky result could show up for example a bend modifier when applied and when you try to scale the height. It will look wonky.
Like me I always known what Inverse Kinematics is specially when doing 3d Rigging, so whats the opposite of that.The forward kinematics of course.
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